I think that Mad Max is kind of the same for post-apocalyptic. All of the Dungeons and Dragons and Divinity and whatnot, their is all that stuff that has come since and they have that genetic lineage from Lord of the Rings. I said this to someone else earlier the other day that Mad Max is like the Lord of the Rings of post-apocalyptic. Mad Max is the grand daddy of post-apocalyptic and you’ve also got Road Warrior so that certainly was an influence. With that tech and the rapid turnaround, we’ve been able to put a build together to a quality much higher to which we wanted and I’m blown away with what the team has done so far.Ī: That’s fantastic! So, post-apocalyptic you normally see in the United States, UK, but nothing here, so why Australia?Ĭ: Well, it’s kind of coming back full circle. The studio’s name is Mighty Vertex and they took to the style really well they love Fallout, they love these kinds of RPGs and they’ve adopted Kerstin, our art director and lead artist, and they’ve adopted her big brush stroke painting style really well to these isometric props. I flew over to Western Australia to take all of the photos and our concept artists gave it a post-apocalyptic spin. They know the technical requirements for this game very well. ![]() If you know Shadowrun Returns, this is the same art team that constructed the isometric props and whatnot. We’re using established processors and established artists. We got the concept in January and nine months later, we’ve got a demo to show at PAX which is just phenomenal.Ī: Very quick turnaround as well in its production!Ĭ: It is! We focussed very heavily on tech. I’m super proud of what the team has done. We’ve also been working with a couple of Aboriginal educators and elders in order to get authentic indigenous representation in the game which has been absolutely fantastic. It’s also authentically Australian I’m South African and I’ve only been here for about three years – love the place, I’m going to become a permanent citizen – but most of the team is Australian, the lead artist is Australian and we’re getting Australian writers. It’s not just post-nuclear, it got there by climate change, financial collapse, political extremism, overpopulation if we’ve had a decision tree coming up for us humans and we just made the worst decisions every time, such as the politicians we voted in and the policies that we set up, it all ended up in nuclear war. ![]() So Broken Roads is set in a post-apocalyptic future Australia. You can do so many nice things to the art and the environment. I’m not sure if you’ve played that style of game very much but I love it and it’s my favourite way to do role-playing. So please, tell us about it.Ĭraig: Broken Roads is an old school isometric RPG in the style of Fallout, Baldur’s Gate, Planescape: Torment, all of those traditional games that I grew up with. Alex: Hello everyone, I’m Alex and I’m joined by Craig from Drop Bear Bytes who are showing off their game Broken Roads.
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